![]() Give your worker-villagers basic work-gear early on. In addition to padding your pockets, you can get some important rewards such as permanently increasing the number of ninja you can send out each battle and calvary. I battled as often as could while multitasking, but only got up to around level 70/100 by the end of the game. Good layout efficiency means money saved on leveling your dedicated worker-villagers.Īs long as you're fairly sure you can beat the Imperial training army, duke it out as often as you can when it's available to offset the monthly cost of maintenance. This means you can take your time, enjoy the game for its theme and get to know the road in your first playthrough.Įven so, beating the game within the timeframe of 16 years (in game time) takes some strategy and planning. However, you can continue playing afterwards without contributing to your score. The game is structured so that you'll be hard-pressed to beat the game in your first playthrough within the 16 game-years score cutoff. You play a feudal lord in charge of a small ninja village - surprise! As you build up your village, the shogunate asks you for your help unifying the country. While the initial gameplay made me question the depth of Ninja Village, by the end, I can firmly conclude that this game is about resource management as much as it is about strategy. ![]()
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